Sushicutter
TD Admin
I was just playing... Still got the occasional lag spike
I didn't see that server wide lag spike for the two maps I played. Then again, it doesn't happen every map anyway.
Then... we sacrifice Brains to the gods.If it's not that common, is it really worth switching host for, or are the servers playable? I mean we're working with the host to find the problem, but what if we can't find it? Then what?
When it does happen it happens often. Maybe 4 or 5 times a map.If it's not that common, is it really worth switching host for, or are the servers playable? I mean we're working with the host to find the problem, but what if we can't find it? Then what?
When it does happen it happens often. Maybe 4 or 5 times a map.
It's progressively worse for me where as before it was intermittent lag and seldom (once a map at worst) to now where I'm not certain I should even bother to play. TekSavvy is peered with TORIX so I've got the best possible route and my latency is very minimal. I even toyed with raising it via traffic shaping (pf) to simulate the often too typical stuttering player which have become a nuisance to play against but it's unjust. I can't put this all on the servers performance because the games networking logic seems just as questionable. It seems to favour the highest latency or try to level the playing field but it's causing too many variances in the game play. I play on Darkly for the atmosphere and couldn't care less about stats but I'm deeply missing the old days.
Post your traceroute.
The host wants to try changing the NIC adapter to see if that fixes anything.
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| hummingbird.localdomain - 0 | 100 | 100 | 0 | 0 | 0 | 0 |
| 10.125.12.129 - 0 | 100 | 100 | 6 | 8 | 16 | 8 |
| 209.148.244.93 - 2 | 96 | 95 | 9 | 13 | 19 | 12 |
| 69.63.249.57 - 0 | 100 | 100 | 8 | 12 | 23 | 11 |
| ae0_2110-bdr04-tor.teksavvy.com - 2 | 96 | 95 | 10 | 16 | 57 | 10 |
|gw-spdnetwork.torontointernetxchange.net - 2 | 96 | 95 | 11 | 16 | 67 | 16 |
| 208.68.90.171 - 2 | 96 | 95 | 10 | 14 | 21 | 15 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
Tracing route to 208.68.90.171 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms hummingbird.localdomain [192.168.10.1]
2 8 ms 7 ms 8 ms 10.125.12.129
3 11 ms 11 ms 15 ms 209.148.244.93
4 11 ms 11 ms 12 ms 69.63.249.57
5 13 ms 13 ms 11 ms ae0_2110-bdr04-tor.teksavvy.com [69.196.136.36]
6 11 ms 19 ms 10 ms gw-spdnetwork.torontointernetxchange.net [206.10
8.34.81]
7 12 ms 12 ms 13 ms 208.68.90.171
Trace complete.
It seems to favour the highest latency or try to level the playing field but it's causing too much variance in the game play.
The host updated bios and installed the new NIC adapter. Please let us know if the problem is still happening.
The host updated bios and installed the new NIC adapter. Please let us know if the problem is still happening.
And the NIC firmware? Intel updates often (Truly the only brand to use). What is their update strategy anyway? Most brands release firmware (incl. bios) updates semi-annually for enterprise hardware and it's often recommended to do an annual update.
Not sure when they installed it and updated BIOS, but at ~4 PM today there was a spike on egon and Dust2.The host updated bios and installed the new NIC adapter. Please let us know if the problem is still happening.
Since the update so far only de_piranesi has had a spike in both times its been played but it's also the only map that is choppy to begin with. The servers SV is a lot lower now in the single digits.
NVM still intermittent lag spikes.