** Executing...
** Command: "c:\program files (x86)\steam\steamapps\akira_canada_811@hotmail.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\akira_canada_811@hotmail.com\team fortress 2\tf" "F:\Editing\trade_darkly (tf2 trade map)\trade_darkly_v1.vmf"
Valve Software - vbsp.exe (Apr 26 2012)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\akira_canada_811@hotmail.com\team fortress 2\tf\materials
Loading F:\Editing\trade_darkly (tf2 trade map)\trade_darkly_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1766 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing F:\Editing\trade_darkly (tf2 trade map)\trade_darkly_v1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1489189 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1179 texinfos to 851
Reduced 58 texdatas to 53 (1763 bytes to 1610)
Writing F:\Editing\trade_darkly (tf2 trade map)\trade_darkly_v1.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\akira_canada_811@hotmail.com\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\akira_canada_811@hotmail.com\team fortress 2\tf" "F:\Editing\trade_darkly (tf2 trade map)\trade_darkly_v1"
Valve Software - vvis.exe (Apr 26 2012)
8 threads
reading f:\editing\trade_darkly (tf2 trade map)\trade_darkly_v1.bsp
reading f:\editing\trade_darkly (tf2 trade map)\trade_darkly_v1.prt
416 portalclusters
901 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 174 visible clusters (0.53%)
Total clusters visible: 33132
Average clusters visible: 79
Building PAS...
Average clusters audible: 253
visdatasize:35973 compressed from 46592
writing f:\editing\trade_darkly (tf2 trade map)\trade_darkly_v1.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\akira_canada_811@hotmail.com\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\akira_canada_811@hotmail.com\team fortress 2\tf" "F:\Editing\trade_darkly (tf2 trade map)\trade_darkly_v1"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading f:\editing\trade_darkly (tf2 trade map)\trade_darkly_v1.bsp
Setting up ray-trace acceleration structure... Done (4.56 seconds)
11438 faces
2 degenerate faces
1908819 square feet [274869952.00 square inches]
4 Displacements
36434 Square Feet [5246638.50 Square Inches]
11436 patches before subdivision
180652 patches after subdivision
sun extent from map=0.104528
399 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (87)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (56)
transfers 49118541, max 1614
transfer lists: 374.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(96878, 79661, 82311)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(17615, 13281, 12143)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(3546, 2490, 1958)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(747, 486, 330)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(166, 101, 58)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(39, 22, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(9, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1118 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (26)
FinalLightFace Done
16 of 16 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 126/1024 6048/49152 (12.3%)
brushes 3880/8192 46560/98304 (47.4%)
brushsides 33713/65536 269704/524288 (51.4%)
planes 12356/65536 247120/1310720 (18.9%)
vertexes 19722/65536 236664/786432 (30.1%)
nodes 3059/65536 97888/2097152 ( 4.7%)
texinfos 851/12288 61272/884736 ( 6.9%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 324/0 6480/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 87616/0 87616/0 ( 0.0%)
faces 11438/65536 640528/3670016 (17.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9231/65536 516936/3670016 (14.1%)
leaves 3186/65536 101952/2097152 ( 4.9%)
leaffaces 14743/65536 29486/131072 (22.5%)
leafbrushes 6069/65536 12138/131072 ( 9.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 91321/512000 365284/2048000 (17.8%)
edges 56103/256000 224412/1024000 (21.9%)
LDR worldlights 399/8192 35112/720896 ( 4.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1198/32768 11980/327680 ( 3.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20157/65536 40314/131072 (30.8%)
cubemapsamples 28/1024 448/16384 ( 2.7%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 10951320/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 35973/16777216 ( 0.2%)
entdata [variable] 271893/393216 (69.1%)
LDR ambient table 3186/65536 12744/262144 ( 4.9%)
HDR ambient table 3186/65536 12744/262144 ( 4.9%)
LDR leaf ambient 8654/65536 242312/1835008 (13.2%)
HDR leaf ambient 3186/65536 89208/1835008 ( 4.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/30400 ( 0.0%)
pakfile [variable] 4674/0 ( 0.0%)
physics [variable] 1489189/4194304 (35.5%)
physics terrain [variable] 4470/1048576 ( 0.4%)
Level flags = 0
Total triangle count: 30418
Writing f:\editing\trade_darkly (tf2 trade map)\trade_darkly_v1.bsp
3 minutes, 5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\Editing\trade_darkly (tf2 trade map)\trade_darkly_v1.bsp" "c:\program files (x86)\steam\steamapps\akira_canada_811@hotmail.com\team fortress 2\tf\maps\trade_darkly_v1.bsp"]