HappySticks™
TD Admin
I have 0 credits and lost level 1 premium.
Mine seems to have disappeared, along with my remaining credits.
I have 0 credits and lost level 1 premium.
I'll message Gatherix and let him now.
If I have 15 days of premium left, and I upgrade at the reduced price (1500 to 2, 2500 to 3), does this only last 15 days, or does my count go back to 30? In the former case, wouldn't it make sense to upgrade after the current premium expires; in the latter, just before it expires?
Uh, it's not just me not being able to get credits from kills anymore, right?
I'm not sure if it's purposely supposed to work 1 time.
Thanks for telling me, wish I asked sooner.
I've already made a bigger map (similar to plaza) with fewer props in the way, but one of the things about making a map for Darkly that Gatherix wanted me to keep in mind is that players keep joining because they like the map, so changing it too much could do more harm than good. Of course, this isn't to say you can't submit your own map, I'm just pointing out that a certain amount of similarity needs to be maintained.So it looks like a new system was implemented for upgrading level. The cost of the upgrade scales between <level cost> minus <half current> and <full level cost>, e.g. 2500 to 3000 as the 30 days elapse. I was thinking I'd save 500 credits by upgrading from 1 to 3 in the last few days, but the menu said it would cost 2934 not 2500, which makes sense since 3000 minus 4/30*500 = 2934. Went ahead with it.
On an unrelated note, the resize tiny option is OP despite the reduced damage output, my hitbox was so small it couldn't be reliably hit by anything but mini-sentries. Great fun.
On another note, trade_plaza is getting stale. Needs more combat-friendly design, less useless objects like chairs and tables, and a VIP room. I might try my hand at mapping one of these weekends. I decompiled one of the trade_rawr maps a while back to figure out how the teleporters and keypads worked.
Also, is the unusual trade server ever coming back?
So it looks like a new system was implemented for upgrading level. The cost of the upgrade scales between <level cost> minus <half current> and <full level cost>, e.g. 2500 to 3000 as the 30 days elapse. I was thinking I'd save 500 credits by upgrading from 1 to 3 in the last few days, but the menu said it would cost 2934 not 2500, which makes sense since 3000 minus 4/30*500 = 2934. Went ahead with it.
On an unrelated note, the resize tiny option is OP despite the reduced damage output, my hitbox was so small it couldn't be reliably hit by anything but mini-sentries. Great fun.
On another note, trade_plaza is getting stale. Needs more combat-friendly design, less useless objects like chairs and tables, and a VIP room. I might try my hand at mapping one of these weekends. I decompiled one of the trade_rawr maps a while back to figure out how the teleporters and keypads worked.
Also, is the unusual trade server ever coming back?