Starman4xz
DARKLY Regular
As the title says, I am currently working on a Tank-minigame for the trade servers (for fun). What happens is, a player votes for the game mode by typing "!votetank", if yes wins the vote, a tank will spawn on the map. And will roam around the map until it reaches completely around the ring. Once it does, it will deploy a bomb. If it is deployed, you lose the mini game. You must kill the tank before it does. It will happen in waves (up to possibly... 10?)
Trying to make this as quality coded as Valve would do there games. (by that, I will be making mvm music play, force players to do battlecrys, alerts, etc).
What are your thoughts? Hopefully if this works out it will be used. (Tanks should not use as much CPU as anything else in the game, as they run off no nav. Their main goal is to follow a set of placed ents that the plugin will generate onto the map. When it reaches it's destination, it fires an output to deploy. Not much will be used, I assure you)
If anyone wants to know an ETA, I started working on this around yesterday, and im already 55% done coding it. May be released by Friday if possible.
Trying to make this as quality coded as Valve would do there games. (by that, I will be making mvm music play, force players to do battlecrys, alerts, etc).
What are your thoughts? Hopefully if this works out it will be used. (Tanks should not use as much CPU as anything else in the game, as they run off no nav. Their main goal is to follow a set of placed ents that the plugin will generate onto the map. When it reaches it's destination, it fires an output to deploy. Not much will be used, I assure you)
If anyone wants to know an ETA, I started working on this around yesterday, and im already 55% done coding it. May be released by Friday if possible.