Reviving TransGaming

wh1te

TD Member
Would work great. If people benefited from others' actions in another game, there would be more interaction between friends, and people you're recently met through this network. The only thing I can see ruining this experience is cheating. If running hacks in one game to gain certain items or a goal, which in turn benefits someone else in another game, then those hacks could be used for evil. (ie. farming, botting, or overpowered features)
 

Ghett0

DARKLY Regular
I definitely like the idea. I know they toyed with this idea a few times in the Sim games, IE you could import Sims and Houses from The Sims 2 into SimCity 4 (which is God amongst City-Builders) but it didn't have any real impact short of minor cosmetics. This would be pretty boss, though. It would definitely lead to WAY more power-gaming, but it would also create increased sustainability for games that worked out a great one-two punch.

I could see numerous jobs quit and lives ended by a potential fusion of WoW and Warcraft III.

Then again, I would love to whore Empire at War like a mother fucker to pimp ToR people out, especially if they were the desperate lifer type who would give me IRL $$$$ for it.
 

$alvador

TD Member
I definitely like the idea. I know they toyed with this idea a few times in the Sim games, IE you could import Sims and Houses from The Sims 2 into SimCity 4 (which is God amongst City-Builders) but it didn't have any real impact short of minor cosmetics. This would be pretty boss, though. It would definitely lead to WAY more power-gaming, but it would also create increased sustainability for games that worked out a great one-two punch.

I could see numerous jobs quit and lives ended by a potential fusion of WoW and Warcraft III.

Then again, I would love to whore Empire at War like a mother fucker to pimp ToR people out, especially if they were the desperate lifer type who would give me IRL $$$$ for it.

Therein lies the whole problem with this concept; it's an attempt to convert casual gamers into hardcore gamers by converting ephemeral objectives into actions which have long-term impact. I've logged more hours on EvE than probably anyone here and I am so fucking reluctant to even start up the client any more because I have to live real life every day planning shit out long-term and the last fucking thing I want to do when I get home is take my mind off it by planning even more long-term goals in a virtual world.

I just want to get into CS and fucking shoot people and call it quits when I choose to and life goes on. To give you guys an idea of what this is going to be like: imagine if every round you won in a map in CS had an impact not only on the world you're on but on the solar system you're in, in the galaxy you're in, in the universe you're in, when there are 50-100 people jumping in and out of your solar system in the amount of time it takes you to eke out a victory on your small map in your small world in your small solar system in your small corner of the greater universe you're supposedly playing a greater role in. For anyone to say Dust 514 is going to give FPS players the opportunity to influence anything is like having a salesman telling an amoebic blob that it's going to influence what God has for breakfast when he wakes up in Andromeda a week from Tuesday.
 

Ghett0

DARKLY Regular
Therein lies the whole problem with this concept;... a week from Tuesday.

This is true. Implementation is everything really. It could end up being one of these things they tout to grab headlines, implement poorly and just totally shank a game. I have a friend who plays EvE. He keeps trying to get me into it, but the only appeal to me would be if it was, basically, the Star Fighting from Galaxies v2.0. I enjoyed ToR, but the "mini game" feel of the space battles instead of the immersive and awesome Space Battles in Galaxies is what kept me from subscribing.

When I played Galaxies (demo month only), I spent about 90% of my time in space getting Pilot XP and no time on the ground doing your typical time-consuming MMO crap. I just found the concept a lot more interesting. I hope they plan to roll out something like that in TOR as an option. I know a lot of ADD types who just don't have the spatial brainpower to handle flying around in space, but for me, the lack of the option to "Free fly" a bit when I'm tired of chasing Quests on planet is a deal breaker.

I dunno if you've ever heard of Empire at War, but it was pretty fun when I played it, especially when you apply this all-encompassing mod that puts everything you've ever heard of in Star Wars into the game. (It's a Star Wars RTS basically, with a "Risk-esque" planet based overview map world) A synergy of that and TOR would be solid, but again, it would make more sense if there was real space battles and an online Centralized series of Game Servers to play on tied to each TOR server that you would scrim over to win planets, resources, etc.....

it's funny he kept saying dust 541, instead of dust 514
I noticed. Very fail for someone who does that for a living (presumably). :S
 
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