Therein lies the whole problem with this concept;... a week from Tuesday.
This is true. Implementation is everything really. It could end up being one of these things they tout to grab headlines, implement poorly and just totally shank a game. I have a friend who plays EvE. He keeps trying to get me into it, but the only appeal to me would be if it was, basically, the Star Fighting from Galaxies v2.0. I enjoyed ToR, but the "mini game" feel of the space battles instead of the immersive and awesome Space Battles in Galaxies is what kept me from subscribing.
When I played Galaxies (demo month only), I spent about 90% of my time in space getting Pilot XP and no time on the ground doing your typical time-consuming MMO crap. I just found the concept a lot more interesting. I hope they plan to roll out something like that in TOR as an option. I know a lot of ADD types who just don't have the spatial brainpower to handle flying around in space, but for me, the lack of the option to "Free fly" a bit when I'm tired of chasing Quests on planet is a deal breaker.
I dunno if you've ever heard of Empire at War, but it was pretty fun when I played it, especially when you apply this all-encompassing mod that puts everything you've ever heard of in Star Wars into the game. (It's a Star Wars RTS basically, with a "Risk-esque" planet based overview map world) A synergy of that and TOR would be solid, but again, it would make more sense if there was real space battles and an online Centralized series of Game Servers to play on tied to each TOR server that you would scrim over to win planets, resources, etc.....
it's funny he kept saying dust 541, instead of dust 514
I noticed. Very fail for someone who does that for a living (presumably). :S