Blame Valve, not me.looks like a bad photoshop
valve literally made last years crates greenBlame Valve, not me.
Well they were working on end of the line (Kinda?)valve literally made last years crates green
My final point on end of the line is this, I brought a duck, was up all night trying to get ducky, didn't get ducky. 5/10
In all seriousness EOTL kinda sucked, overhyped to the max and I'm not a fan of most of the cosmetics, the SFM was good though.
Balthamous! My good friend. I haven't seen you on the forums. Weeeelcome! Still hoping for baloonibuds?
I'll get my anti freeze balloonicorn and strange festive reindoonicorn just you wait and see.
I honestly don't see why so many people are just trashing this update. I think it was one of the better updates (apart from the ducks).
The items created are really good-looking, the map isn't an official map, but it's still running on some servers. Besides, Valve always puts out a holiday update and they probably held things back so they didn't have to compete with much. Not saying this is true, but it wouldn't surprise me.
Think about this from McVee's perspective too. He led a team of people to create at least 10 miscs/hats, a weapon, a gamemode and map for over a year. I couldn't even make ONE decent HAT by myself in two weeks. There's a lot more to creating content for a legitimate game than just making some hats. There's bug fixing, testing, texturing, more testing, more fixing, more testing. Do you realize how much Valve managed to fuck up Source Filmmaker, their own program? Both programs run with the Source Engine. They both read the same files, .mdl, .bsp, all that jazz, and Source Filmmaker still crashes on certain maps. cp_badlands, a map Valve created themselves, is completely unusable on Source Filmmaker and it was all written by Valve! When your company's own map can't run on the program your company made, you have some fuckin' issues, man.
I'm not saying that you have to love this update, but be fair. Valve provides a lousy canvas to work on. That's really what killed my interest in content creation. Not to mention, the community is fickle as fuck and demands perfection from the start. Perfection? From a Valve game?
I'm not sure you understand how Valve and community updates work. Valve doesn't have to do anything. They can and will do anything they want with their games and will still make metric fucktons of money.
All Valve does with community updates is just move files. They take the files they arpprove, and put them in the game files. Occasionally, they may make changes to the name or description, or remove the paint ability, but other than that, they don't really do that much.
Valve did release a nice article about weapon submissions though awhile back and general weapon testing. They pride themselves on not letting completely broken weapons into the games, which is great. So you can't realistically promise a bunch of weapons at any one time. The weapons have to fit the style of the game while still being new. They have to make sense, they have to be balanced, they can't be overpowered (though the Phlog slipped through their fingers, it's one of very few). In all fairness, there is only so many sniper rifles they can make.
http://www.teamfortress.com/post.php?id=13542
I know it seems like I'm going back and forth here, but what I'm trying to say is that there's a lot more to just making the items. It has to work with Valve's code, it has to be balanced and it has to be good. Even MaxOfS2D and McVee have had submissions lose or denied before. HellJumper is probably one of the best modelers I know in the community and I'm pretty sure he only has one accepted submission. Same with R234's videos.
All I'm asking is that you recognize the year of effort they put into this update as dedication to a game they enjoy. Did McVee and his team make money? Yeah, probably quite a bit, but they chose to add it to a game millions of people play and enjoy.