Custom Map - de_poolshotty_td_alpha

OG buckshot jr

TD Admin
Alright, so I've this map to the point where I can compile to go in and out while checking shit like lighting, skybox etc.

What's Next
- Lots of detail
-> Patio/tanning furniture
-> General pool stuff that's available to me in Hammer
-> More
- Massive diving board
- Fix the invisible water (Hammer is hilarious)
- Soundscape (slight reverb in changerooms, hum from piping, etc.)
- Outdoor speakers playing something like Bob Marley, but I might change that to something.. cooler
- Game Config
-> Starting with shotguns; nothing else to buy, for example
-> More (I have to review what convars are available to me
- Adjust all lighting as I go
- Adding side routes (perpendicular to the spawns; spawns will be linked via these side-routes and will offer exits to the pool on the un-used two sides)
- Adding glass as banisters as opposed to the ugly chunks I have right now
- Playing with textures until I get it looking nice
- Live/Dead Custom Radars (yes, they're different in GO)
- Adding TD's website to the Radar (hehe, I'm so sneaky)
- Protecting the map (Author tricks)
- Credits in a hidden part of the level
- I'll try to sneak a few easter eggs (mentioned below)
- More
- Lastly, packing custom textures, sounds etc. and uploading to workshop

I'm hoping by some time this weekend I'll be ready for a test run, but let's see how much free time I dedicate. If it rains hard, I'll be ready, put it that way.

Super basic screen-shots for now; I just wanted to run the bitch so I can configure things as I go to see real-world effect (saves me time, believe it or not). And yes, the toilet doors function. I might add a third that's locked and it will trigger a guy to say, "I'm shitting dude!".

de_poolshotty_td_alpha0000.jpg

de_poolshotty_td_alpha0001.jpg

de_poolshotty_td_alpha0002.jpg

de_poolshotty_td_alpha0003.jpg
 
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