Militia is NO GOOD. I like the map, its a great map, but what is fucking awful about it is the fact its 100% T-Sided and our current server config timer is WAY too short for CTs to even stand a chance.
The typical militia scenario:
80% Ts camp house - 20% Ts rush sewers or front. Some die.
CTs rush sewers and front. Picked off climbing rope on left side of house. Picked off approaching house. Picked off in sewers.
Ts win.
Non-typical militia scenario:
80% Ts came house - 20% rush sewers or front. Some Ts die.
CTs rush house. CTs kill 80% of Ts. A single CT manages to press 'E' on all 4 dumbass NPC hostages. CT manages to live and run out of house towards CT spawn.
possible options occur:
1. CT approaches CT rescue/spawn - Timer runs out "Terrorists Win"
2. last T camps house roof or CT spawn. Picks off CT rescuer. Timer runs out "Terrorists Win"
3. Last T camps CT spawn - picks off rescuer and runs away towards sewer. Remaining CTs attempt to kill last T/rescue hosties. Timer runs out "Terrorists Win"
I'm sorry, no matter how nice militia is/looks, it fucking makes all CT players pissed. If AWPS were enabled, it might, JUST might even the playing field.
My opinion.