Rams
TD Admin
going to keep it clean as there is a lot of information. 3rd update -
Also, the Trophy pushers out there will be seeing some much needed rebalancing of high-level Trophy offers. High-level players will be gaining more Trophies from attacks and losing less from defense:
Finally, there are some general-purpose multiplayer matchmaking changes to support all the rest:
- Available loot is now distributed to the Town Hall as well as storages (maximum loot is unchanged)
- Town Halls contain a share of loot equal to one Gold Storage, one Elixir Storage and 1/4 Dark Elixir storage
- The Town Hall is now looted only when it is completely destroyed by an attacker
- Town Hall Gold, Elixir and Dark Elixir storage increases by Town Hall Level
- The Town Hall and Clan Castle now count as resource buildings, so Goblins can target them for double damage
- All League Bonuses have been significantly increased
- League Bonus loot is now progressive from 0% to 100%, based on destruction percentage of a victorious attack
- 100% League Bonus is earned at 70% destruction
Also, the Trophy pushers out there will be seeing some much needed rebalancing of high-level Trophy offers. High-level players will be gaining more Trophies from attacks and losing less from defense:
- Trophy offers of defenders with less Trophies now increase based on total Trophy count
- Trophy offers of defenders with more Trophies now decrease based on total Trophy count
Finally, there are some general-purpose multiplayer matchmaking changes to support all the rest:
- Available loot percentage on Town Hall levels 6 through 10 has been slightly increased
- Multiplayer targets one Town Hall level lower are now worth slightly less loot to attackers
- Multiplayer matchmaking is now less likely to offer targets at a 2-level Town Hall difference (only below Champion League)