Just to chime in. Might be something on my end, but I wanted to report it anyway.
I just played on the TO server for the first time since this downtime occured. It appears as though my ping has effectively doubled since then (was 80-120 and is now 170-210). At the same time, I noticed a constant fluctuation between 1 and 5% choke all round long for multiple rounds in a row (I didn't stay on the server very long. Was lagging way to hard). Before this downtime, and since the server was reinstalled a while back, Choke hasn't been an issue (0% constantly except during buy time). The fact that it is back now concerns me.
Again, note: I only played around 5 rounds and during that time the server had around 28 players on it. Map was office.
Fucking lag!
Time to move to Chicago.
Out of curiosity, what's your ping on: 74.91.113.242:27015 ?
I've set it to '0' now.Don't know where to suggest this but since this thread is the most recent regarding server performance I'm gonna post it here.
I've been doing some reading on server setup/maintenance/performance and if you've tried to use some of recently added convars? There is an interesting 1 that is being used to mitigate CPU usage and bandwidth: sv_force_transmit_players 0 - It's purpose is to disable calculating and sending player info even if they're out of the field of view. e.g. players guarding and rushing bomb-site B world view (3D) info is being sent to those in bomb-site A. By default it is on and that seems like a big waste of resources because the client won't render it.
I've set it to '0' now.
And still lag. Fuck.
Been there, done that. And this host is at the best DC in Toronto.Couldn't you guys just try another provider in Toronto?
Have you guys thought of trying Quebec?Been there, done that. And this host is at the best DC in Toronto.
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such nerd talk, dont understand. More pew pew needed