Why the fuck did they ruin such a cool-looking game by not making PC version? It's like the world is getting dumber than mud by the minute. Whose dumb idea was it to go from the precision of keyboards and mouse to the sloppy-ass UI and bullshit of touchscreens and joysticks? This is on the same level of retardedness as the Army selling off their strike drones to replace them with remote-controlled boomerangs with sticks of dynamite duct-taped to them.
$1 says you don't have $20 :-!$20 says its as shit as every other terrible ubisoft game.
graphics and teaser trailers/gameplayer =/= a good game
Not with you, so it's all good.Glocky mad because that same quote can be applied to that garbage game franchise he plays all the time.
Just kill yourself, you play bf3.
Not with you, so it's all good.
I bet BF4 will look great on 4770k/GTX780 system that won't have $taids.
This is most likely integrating ipads as controllers - something that's already happening in some games, not having the game itself on the ipad.OK... if you can play on a tablet... IF... why not on a PC?
MP games are hard to pirate, wtf u talking about bj
I also think piracy is why we see games like the COD-series and Battlefield series have shorter and shorter single-player campaigns, all the while recycling pre-fabbed buildings, elements of detail etc. If you take a hard look at some of these games, you'll begin to notice that not much work was put into them - it's all a re-arranged regurgutation of shyte.
What do you mean? (I'm sorry, I'm not understanding your post).victim blaming much
Oh, I agree that devs are nickel and diming. All I intended to highlight above is that piracy (I think, anyway) may have contributed to that attitude. I'm just trying to think, what would make the difference between a good dev (Naughty Dog, for example, in my opinion) and a shitty one (pick one), and that's what I came up with as contributing factors.Piracy has nothing to do with what those terrible developers are doing to their games. They realized dumb fucks will give them the $60 regardless of whether the campaign is 10 hours or 4 hours. So of course they put the least amount of work into their yearly game releases.