zackychuu
TD Admin / Wanker
Every time a person joins the trade servers Darkly get's Ad Revenue from the front page thing.For what reason?
That accounts for most of the server costs, the donations just help with the rest.
Every time a person joins the trade servers Darkly get's Ad Revenue from the front page thing.For what reason?
Couldnt you just put the ad on the changed server as well?Every time a person joins the trade servers Darkly get's Ad Revenue from the front page thing.
That accounts for most of the server costs, the donations just help with the rest.
Every time a person joins the trade servers Darkly get's Ad Revenue from the front page thing.
That accounts for most of the server costs, the donations just help with the rest.
Couldnt you just put the ad on the changed server as well?
Actually Pinion changed their policy effective 2013. You now need a completion rate of 60% or more in order to get any revenue from the ad. So that means that when people skip the ads, we don't get anything. Before this change, we got revenue whether or not they watched the ad. We're just waiting to see how badly our ad revenue has been or will be affected after this month and maybe February before we revise and make any increase to our donation goal.
Yes, but if we sacrifice a successful trade server to replace it with a pub that is likely to sit empty, then we lose there. Only way not to lose anything with a pub server is to create a new server in addition to the ones we currently have.
How is a completion that's not 100% possible since the implementation of the required 30-second wait period?
If you want to increase revenue, remove the idling or add an auto-kick feature. Besides making the trading better (since more players that aren't sleeping are logged on), it would also increase ad revenue because it'd result in more players logging on/off, which is more ads viewed - really, how many times would an ad be viewed by one slot in the 8-hour time period an idler sits there and does squat? A good 20% of players are usually idlers too. 6 slots freed for 12 servers... that's about 70 more slots of players joining and leaving, viewing ads. The idling really does just clog up servers, decreasing trading efficiency and lowering potential revenue to be gained from ads. If a player wants to idle, they can either join one of the many idling servers or just create a local server with extreme ease by prodding the "Create Server" button. You don't need another server to idle. That's not the case with trading. All those trade lemmings are out there to give us moolah with advertising.
Unusual servers are typically high in demand, and I'd expect one to be filled regularly. In terms of the pub server, yes, it'd probably be a bit experimental. But if it ends up working, adding donation benefits could end up bringing in more revenue than a trade server. Could be worth doing a trial run to see how it turns out.
New to the forums just wanted to put my sense in this as someone who'd like to see a darkly tf2 server since I've done some gaming on the darkly CS servers and enjoy the nice ping and playing with darkly regulars who actually have some skill.
I'd love to be able to experience that on TF2. In terms of populating a "real server" with half decent players though i'd like to put some consideration in for you.
1. Make a Server group on steam of regulars. One of the main regulars or admins of the group can shoot a message around popular playing time to get the server started.
2. Pubs are your friends there gonna make your server full so enforce some rules on just not being a dick and such making people be mature players and what not.
3. Class imbalances can really kill a server when you have 6 people who wont go anything but sniper. Sticking a class limit like 2 snipe, 2 spy and three of everything else can prevent things from getting out of hand and generally makes things more fun in my oppinion.
4. For the regulars set the stats server for a season. The people choose 6 or 7 maps and for the season those get played and you get some recognition at the end for being the best or maybe you do poor but are a really friendly guy. Makes things a little more interesting people get to know each other a bit.
5. throw in a captains night for regulars once and a while and play some random maps.
6. Put in a bot kicker for people who trade while playing once the setup timer has finished
If you guys do get around to making a server i'd love to come and join.
If you dont or in the mean time check out Team funcom. The players are friendly decently skilled we play 4-9pm EST usually
AdvertisingIf you dont or in the mean time check out Team funcom. The players are friendly decently skilled we play 4-9pm EST usually
Advertising
What is a TF2 Pub? It sounds interesting. Is it like the BEERHEAD map?We had them before, they were not being used. If you guys will actually play on the TF2 pub, we may bring it back. But what's the point of having an empty server 24/7?
What is a TF2 Pub? It sounds interesting. Is it like the BEERHEAD map?