Today we will be testing a newer version of our Auto Team Balance plugin. This is an attempt to fix the issue where up to 6 players spawn inside eachother.
We will be testing this solution first. If it fails to solve the issue we will try Spawntools7, or the NoBlock option discussed here.
Our current ATB version 2.2.2 has the following lines, and could be the source of the problem:
Version 2.2.4, which we will test today, has the following in the changelog:
We probably won't know if the issue is resolved until the server is full and maps like de_season, de_contra are played.
Version 2.2.4 of the plugin is completely stock for now. We won't be changing any of the settings until we know it works, so you may see some abnormal team balancing behavior tonight.
If there are any issues, report them in this thread. If it works, report it in this thread :pray:
We will be testing this solution first. If it fails to solve the issue we will try Spawntools7, or the NoBlock option discussed here.
Our current ATB version 2.2.2 has the following lines, and could be the source of the problem:
Code:
// Switches the team of a client and associated a random player model
// Also sends a message to let the player know they have been switched
// Respawn the player so they end up back at their own spawn point
SDKCall([B]roundRespawn[/B], client);
Version 2.2.4, which we will test today, has the following in the changelog:
Code:
2.2.4
* Removed need for the SDKCalls SetModel, SetTeam, and [B]roundRespawn[/B]
We probably won't know if the issue is resolved until the server is full and maps like de_season, de_contra are played.
Version 2.2.4 of the plugin is completely stock for now. We won't be changing any of the settings until we know it works, so you may see some abnormal team balancing behavior tonight.
If there are any issues, report them in this thread. If it works, report it in this thread :pray: