DoubleJumper
TF2 Staff
last time i bought a pair of keys i got em for 4.33... not they are at 6 ref... i still got the keys XD
when i quit they were at 2.77.
now........... 6 ref holy shit. i think gabe sat on the backpack.tf servers again
Also, I think that a large issue comes from things like the spreadsheet and backpack kind of marketing themselves as a price guide instead of a price guideline.
Keys are really the only trade currency that can be bought with actual money (black market buds aside), so of course it benefits people who have incomes and are willing to spend money on the game to have them go up in value.
Even then, though, it would be possible to manipulate prices by setting up sock accounts and trading with yourself at whatever price.
A large part of the jump in key prices is due to bias on the part of the backpack.tf staff.
The only way to have a price guide that would be resistant to manipulation would be a combination of some sort of stock ticker that monitors what things are being bought and sold for, without human intervention (preferably on multiple servers, tf2outpost, bazaar, tf2tp, etc), coupled with an administration that is truly neutral towards prices (i.e. people who don't actually play the game, just ).
regardless of whether or not those prices make sense (e.g., BMOCs and buds have both had static supplies for a while now, and both are largely used as currrency. Why is the value of BMOCs shooting up while buds are dropping, when the demand should be relatively unchanged, if not greater for both?).\
Trade.TF already (somewhat) accomplishes this. The primary issue with an automated price guide is the extraction of data; currently, this can only (to my knowledge) be extracted from online trade sites, mainly TF2 Outpost. But I'm sure you'd agree that the pricing habits and player behaviors expressed on TF2 Outpost differ than, say, in trading servers. Transparency in this pricing by an automated guide causes prices to fluctuate more, which can place just as much of a strain on traders as the issues presented by backpack.tf
Cash trading, or the black market, is essential to the TF2 unusual economy, which is Valve's largest source of income from the trading scheme. It has a massive effect on currency pricing. It cannot be omitted when evaluating currency prices.
"Gatherix" said:Sleight variations of this already happen, and occur in most economies. Price suggestions on backpack.tf, and the way they're handled, are similar.
Gatherix said:Bias in a pricing guide that's not automated is in some ways a positive element; entirely community-run price guides present their own share of problems, arguably more so than one administrated by a single or set of individuals.
Gatherix said:Trade.TF already (somewhat) accomplishes this. The primary issue with an automated price guide is the extraction of data; currently, this can only (to my knowledge) be extracted from online trade sites, mainly TF2 Outpost. But I'm sure you'd agree that the pricing habits and player behaviors expressed on TF2 Outpost differ than, say, in trading servers. Transparency in this pricing by an automated guide causes prices to fluctuate more, which can place just as much of a strain on traders as the issues presented by backpack.tf
Gatherix said:Earbuds are already established as a currency, giving them stability and easy resale ability both of which the BMOC lacks. But primarily, for most players they look considerably better than BMOC's and use a Misc. slot. Since cosmetic attraction is the largest source of pricing for most non-weapon items, they''re valued more.
Your exactly right! Even before we started crabbing I predicted I would lose......why did I keep doing it then?LOL but you did great yesterday... you were so consistent... every knew what would happen...
Your exactly right! Even before we started crabbing I predicted I would lose......why did I keep doing it then?
you told me yourself " losing is the fun part " you must have had a ton of fun
So, I finally got TF2 reinstalled on my new computer. First message I see: "u don't no shit". Now I remember how TF2 works. Oh, and apparently keys are at 6 ref now?
Lol, I am always so torn between keeping all my keys, or selling them for metal. Some are expecting the price in keys to take a shit so they are saving up their metal. (I think Cmp is doing this)After leaving TF2 for a year, showing back up and my 2 ref keys turned to 6 ref, blew my mind... darn economy. lol
and now they're 7 ref :'(