Game is certainly not perfect, but what game really is. All I care about is if I'm having fun on a regular basis, and it seems most PC gamers are as well..
http://www.pcgamer.com/2014/03/25/v...me-the-second-most-played-game-on-steam/#null
"The recent EMS One Katowice tourney seemed to skyrocket CS:GO’s peak concurrent users by 50 or 60,000. Without access to numbers for Battlefield 4 and other games, we’re left to assume that CS:GO’s 2.2 million monthly unique players are enough to make it the most popular multiplayer shooter on PC."
It would seem the future success of CS:GO is strongly linked to E-sports, and custom guns which fund and feed each other. The more people playing, the stronger the community and the better the game environment online.
LOL might not be a great game to me or DOTA2 players, but it's success can't be shrugged off as it's the most popular game on PC by a long shot. I guess I'm just disappointing by the maturity of the people on this forum, I thought It would reflect the good people I play with on the CS:GO TD server,
I suppose I should be happy they don't play CS:GO as it would probably resemble the call of duty scene.
I disagree with the green point, because games that have lasted many years after their devs dropped support, like WC3, SC:BW and CS1.6, were made popular by the the community-run dedicated servers. E-sports among these games did not pick-up until about half-way into the game's life cycle and the increase in players were mainly regional. For instance, SC:BW was considered a success worldwide, but the e-sports scene was for the most part, in Korea. The same goes for WC3 and 1.6, except in China and Europe respectively. I've used to follow SC:BW and was amazed to see their star-league finals fill large stadiums that easily surpass the LOL audience today, but that is just a speck of the total players. Point is, it's communities like Darkly, plus the fun dedicated servers, that kept these games alive for so long and the e-sports scene surround their respective game was a mere sprinkle topping on a massive cake. Also, I find current numbers somewhat deceiving, because games that promote e-sports these days integrate them into the game itself. This leads to some people clicking on streams just based off curiosity or even by accident, however they still count as concurrent views. LOL is especially guilty of this, because AFAIK, the stream is right in your face when you boot the game.
As for Blue, a popular game does not dictate that it's a good or successful game. LOL is popular, but so is COD, BF, DOTA and so on. Is it popular because of the great mechanics? Because its F2P? Because of good marketing? What is successful? Is it breaking X users, or making Y dollars? Is it a technical success? You really have to specify when dealing with terms like these, otherwise it's not much different than a typical YouTube fanboy post. I'm not attacking your opinion, just your logic here.
Red, shots fired!