Spawn Protection Times

Hi all,
I have played on the crack house DM server for a while. Recently, I have noticed that the spawn protection times have been extended. I understand that this is most likely implemented to stop spawn killers, but it poses as a problem to me as well. They are too long, as CT's can travel from their spawn to the crack house under protection and T's can travel down to the first level of the house with protection. Not only that, but while traveling, they are able to shoot without losing protection. As a result, game play is not as fun as it used to be on the server. Also spots like the front door, terrorist roof, CT roof and the street in front of the CT spawn are basically useless since the opposing team can kill enemies without being harmed themselves, due to the spawn protection. *This also makes rescuing hostages and getting to T roof nearly impossible for CTs.

I have recorded a demo to show problems with the protection. On my last death (end of video), you will see proof of my last statement in the previous paragraph.

http://www.mediafire.com/?opm1h319jb9aa4m

Please consider returning spawn protection times to how they used to be.
Thank you
 

skd_mrk

TD Admin
Hello ibhnb we will discuss your comments and get you some feedback/response shortly. Thank you for bringing your concerns to our attention.
 
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