OG buckshot jr
TD Admin
I don't quite understand.. in the past the server was fine running at 128.. what changed?
It was not 128 back then, we had 128 only recently.
I don't quite understand.. in the past the server was fine running at 128.. what changed?
It was not 128 back then, we had 128 only recently.
What was it then O.o whatever it was it was fine
This makes more sense to me. To be honest, I can't recall exactly what the rates were in net_graph from several months ago, but I certainly didn't see anything showing up as 64. And I do remember that adjustments were made to the rates about a month or two ago, so yeah.If the tick was 128, the max in the server cfg was 100. Only recently was it changed to 128 if I recall.
Admins say it was never 128
Admins say it was never 128, title of the server always had "...NO AWP + AWP + 128 tick" ,my net_graph says 128 tick, there's video proof of 128 > 64, admins say it doesn't matter you newb
I quit!
its like they dont even read, just spew misinformation.
I agree completely.When you guys had it set to 102 I thought that was a great compromise. I did notice a huge server side drop in tick rate when the server was full @ 128. That never happened before. I calculate that being from a recent update. Not the server underperforming. 64, IMO, just doesn't cut it. Valve is saying 64 tick is better not because it is, but because it allows the majority of client users a fair and smooth game. Mainly, because they know most users, especially outside N.A., are using slower PC's since the cost of hardware is higher and expendable income is less. If the majority of CS players had better PC's I guarantee that Valve would be saying "99 or 102 we find is best." Because the client side user base would be situated in a higher performing bracket. TBH, I think Valve needs to hunker down and make the game code more efficient. It's slowly deteriorated since release. Adding "stuff" is great but when it comes at the expense of performance, it's not good decision making. I'd like to see Valve say "So, for the next 2 months, all we're going to do for CSGO is tweak the code so the game will play better and more smoothly." But, knowing Valve, that's not on their agenda. "We need more gun skins and cases and chickens and stuff. That's what people want. Yeah." WRONG. We want smooth, effective, gameplay.
-Tyler
When you guys had it set to 102 I thought that was a great compromise. I did notice a huge server side drop in tick rate when the server was full @ 128. That never happened before. I calculate that being from a recent update. Not the server underperforming. 64, IMO, just doesn't cut it. Valve is saying 64 tick is better not because it is, but because it allows the majority of client users a fair and smooth game. Mainly, because they know most users, especially outside N.A., are using slower PC's since the cost of hardware is higher and expendable income is less. If the majority of CS players had better PC's I guarantee that Valve would be saying "99 or 102 we find is best." Because the client side user base would be situated in a higher performing bracket. TBH, I think Valve needs to hunker down and make the game code more efficient. It's slowly deteriorated since release. Adding "stuff" is great but when it comes at the expense of performance, it's not good decision making. I'd like to see Valve say "So, for the next 2 months, all we're going to do for CSGO is tweak the code so the game will play better and more smoothly." But, knowing Valve, that's not on their agenda. "We need more gun skins and cases and chickens and stuff. That's what people want. Yeah." WRONG. We want smooth, effective, gameplay.
-Tyler
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