Open discussion- 64 tick vs 128 tick

Low Budget

DGN Staff
Staff member
If the tick was 128, the max in the server cfg was 100. Only recently was it changed to 128 if I recall. Anyways, whatever the case, it's 64 now.

You can continue debating which is better, but in the end, it is all subjective, it's just your opinion and/or preference. But for the foreseeable future, the tick will remain at 64. There's only a few of you complaining while the majority of the people are ok with it and in most cases now get better reg.

Posted using dat Q10
 

everyth1ng

DARKLY Regular
If the tick was 128, the max in the server cfg was 100. Only recently was it changed to 128 if I recall.
This makes more sense to me. To be honest, I can't recall exactly what the rates were in net_graph from several months ago, but I certainly didn't see anything showing up as 64. And I do remember that adjustments were made to the rates about a month or two ago, so yeah.

Anyways, I play in Valve's 64 tick DM servers several times a week, so I guess I'll be getting a more consistent CS:GO experience across the board now that TD's server is 64 tick.
 

MetalLobster

TD Admin
Admins say it was never 128, title of the server always had "...NO AWP + AWP + 128 tick" ,my net_graph says 128 tick, there's video proof of 128 > 64, admins say it doesn't matter you newb :tableflip:

I quit!
 

everyth1ng

DARKLY Regular
post-6769-aint-nobody-got-time-for-that-tfIL.gif
 

tytanium

TD Admin
When you guys had it set to 102 I thought that was a great compromise. I did notice a huge server side drop in tick rate when the server was full @ 128. That never happened before. I calculate that being from a recent update. Not the server underperforming. 64, IMO, just doesn't cut it. Valve is saying 64 tick is better not because it is, but because it allows the majority of client users a fair and smooth game. Mainly, because they know most users, especially outside N.A., are using slower PC's since the cost of hardware is higher and expendable income is less. If the majority of CS players had better PC's I guarantee that Valve would be saying "99 or 102 we find is best." Because the client side user base would be situated in a higher performing bracket. TBH, I think Valve needs to hunker down and make the game code more efficient. It's slowly deteriorated since release. Adding "stuff" is great but when it comes at the expense of performance, it's not good decision making. I'd like to see Valve say "So, for the next 2 months, all we're going to do for CSGO is tweak the code so the game will play better and more smoothly." But, knowing Valve, that's not on their agenda. "We need more gun skins and cases and chickens and stuff. That's what people want. Yeah." WRONG. We want smooth, effective, gameplay.

-Tyler
 

everyth1ng

DARKLY Regular
When you guys had it set to 102 I thought that was a great compromise. I did notice a huge server side drop in tick rate when the server was full @ 128. That never happened before. I calculate that being from a recent update. Not the server underperforming. 64, IMO, just doesn't cut it. Valve is saying 64 tick is better not because it is, but because it allows the majority of client users a fair and smooth game. Mainly, because they know most users, especially outside N.A., are using slower PC's since the cost of hardware is higher and expendable income is less. If the majority of CS players had better PC's I guarantee that Valve would be saying "99 or 102 we find is best." Because the client side user base would be situated in a higher performing bracket. TBH, I think Valve needs to hunker down and make the game code more efficient. It's slowly deteriorated since release. Adding "stuff" is great but when it comes at the expense of performance, it's not good decision making. I'd like to see Valve say "So, for the next 2 months, all we're going to do for CSGO is tweak the code so the game will play better and more smoothly." But, knowing Valve, that's not on their agenda. "We need more gun skins and cases and chickens and stuff. That's what people want. Yeah." WRONG. We want smooth, effective, gameplay.

-Tyler
I agree completely.
 

shoottomaim

BANNED
When you guys had it set to 102 I thought that was a great compromise. I did notice a huge server side drop in tick rate when the server was full @ 128. That never happened before. I calculate that being from a recent update. Not the server underperforming. 64, IMO, just doesn't cut it. Valve is saying 64 tick is better not because it is, but because it allows the majority of client users a fair and smooth game. Mainly, because they know most users, especially outside N.A., are using slower PC's since the cost of hardware is higher and expendable income is less. If the majority of CS players had better PC's I guarantee that Valve would be saying "99 or 102 we find is best." Because the client side user base would be situated in a higher performing bracket. TBH, I think Valve needs to hunker down and make the game code more efficient. It's slowly deteriorated since release. Adding "stuff" is great but when it comes at the expense of performance, it's not good decision making. I'd like to see Valve say "So, for the next 2 months, all we're going to do for CSGO is tweak the code so the game will play better and more smoothly." But, knowing Valve, that's not on their agenda. "We need more gun skins and cases and chickens and stuff. That's what people want. Yeah." WRONG. We want smooth, effective, gameplay.

-Tyler


:somuchwin:
 

cujo

A Little Darkly
I guess this is the new server discussion thread so I'll post here. 64 or 128 doesn't really matter to me as long as the hitching and stuttering is gone. It's like Piranesi used to be but now it's the whole server.

I found a 128tic 30 man server with plugins that's smooth. sv and var stay at minimum levels even when full. You can say all you want it's not a server issue but it's definitely not CS: GO issue. Maybe it's the internet connection?

74.91.113.223:27015

IP shared for reference. Please delete if you don't want it advertised here.
 

everyth1ng

DARKLY Regular
74.91.113.223:27015

IP shared for reference. Please delete if you don't want it advertised here.

Yeah, that's the one that I had in mind. What are they doing that's allowing them to run 128 tick with no choke? I'd really like to know.
 
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