TinanaBoa
DARKLY Regular
I understand we've gone to 64 tick server so this is just a discussion of the reasoning.
This is from valve's development site
During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tick rate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.
Here is a video explaining basic rates
Here is an video of bad registration
Another good video
128tick servers require:
-higher cpu to transfer more information/frames
-higher bandwidth to update object etc. changes to/from clients
-higher FPS from client
My opinion starts here:
Valve may be right in suggesting that most servers use 64 tick because they have to appeal to the whole gaming community. Majority of gamers are young, have average PC's and majority of servers are small and run on less expensive hardware. So they have to appeal to the majority.
Our server by comparison is a fast well equipped server tied to a good connection.
The regular players [80% of the players on the server everyday] are older, have more income to spend on their PC's and connection. So even though we do not have a competitive server, most of us have the hardware required to play competitive on a 128tick server.
There is a reason ESEA uses only 128tick servers, they can afford it. Players who play on ESEA can afford better PC's than the average player.
Valve cannot have 128 tick servers yet, but hopefully with all the $$ coming in from those keys/skins they will upgrade their servers.
Speaking as a player who spends a lot of time on this server I'd like to experience the best game play I can.
If the server can handle 128 tick and the majority of our regular players have good PC's which can take advantage of the higher tick rate, then we should strive to give the best gaming experience we can.
This is from valve's development site
During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tick rate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.
Here is a video explaining basic rates
Here is an video of bad registration
Another good video
128tick servers require:
-higher cpu to transfer more information/frames
-higher bandwidth to update object etc. changes to/from clients
-higher FPS from client
My opinion starts here:
Valve may be right in suggesting that most servers use 64 tick because they have to appeal to the whole gaming community. Majority of gamers are young, have average PC's and majority of servers are small and run on less expensive hardware. So they have to appeal to the majority.
Our server by comparison is a fast well equipped server tied to a good connection.
The regular players [80% of the players on the server everyday] are older, have more income to spend on their PC's and connection. So even though we do not have a competitive server, most of us have the hardware required to play competitive on a 128tick server.
There is a reason ESEA uses only 128tick servers, they can afford it. Players who play on ESEA can afford better PC's than the average player.
Valve cannot have 128 tick servers yet, but hopefully with all the $$ coming in from those keys/skins they will upgrade their servers.
Speaking as a player who spends a lot of time on this server I'd like to experience the best game play I can.
If the server can handle 128 tick and the majority of our regular players have good PC's which can take advantage of the higher tick rate, then we should strive to give the best gaming experience we can.