Performance is superb until approximately 20-22 players, and then the sv drops significantly and the var increases moderately. I have to say, though, that performance in the Toronto server is absolutely atrocious at the moment for different reasons. It seems to have nothing to do with sv/var fluctuations (at least from what I can tell from net_graph. I'm aware that sv/var fluctuations were a problem until the server was set to 64 tick). I saw people warping all over the place, and it got me killed quite a few times today. What about running 3 servers at 20-24 players each at 128 tick? Just an idea. I do enjoy 32 players a lot of the time, but it's also a bit of a clusterfuck, too.
EDIT: I'm assuming that the warping players issue in the Toronto server has to do with the shitty routing going on by our ISPs. Perhaps 2 Chicago servers and 1 Toronto server would be good, at least until our ISPs sort out the routing problem?