No Blocking on Toronto Darkly

Shotgun Jesus

TD Admin
Staff member
Update: Plugin taken off.


The NoBlock plugin has been added to Toronto Darkly (thank TD| Drugz for finding it).

The NoBlock plugin was put in to stop players from getting stuck in spawn after Auto Team Balance in a few maps (examples: ad_egon_world, de_season, de_contra, etc.).

It is setup to work for 20 seconds at round start. I think that's enough time for people to get away from each other. One problem that might come up, however, is that people get stuck together when blocking returns :tongue: We'll have to test that out.

First Test:
Code:
sm_noblock 1
sm_noblock_allow_block 0
sm_noblock_allow_block_time 20
sm_noblock_blockafterspawn_time 10
sm_noblock_nades 0
sm_noblock_hostages 0


Second test:
Code:
sm_noblock 1
sm_noblock_allow_block 1
sm_noblock_allow_block_time 35
sm_noblock_blockafterspawn_time 20
sm_noblock_nades 0
sm_noblock_hostages 0

Second test allows players to use !block up until 35 seconds in the round to unstick their stickies. :knockout:
 

Shotgun Jesus

TD Admin
Staff member
One problem that might come up, however, is that people get stuck together when blocking returns :tongue: We'll have to test that out.

This has already come up, and almost every round. We might have dump this.
 

Shotgun Jesus

TD Admin
Staff member
After use on full server: this plugin is shitty unless your purpose is to enable no-block permanently.

The only plugin I see that would really work for us is one where an admin can use a command like "!noblock <player>"

I think I'm going to take this off as it's now cause problems on every map rather than a few.

Thanks, Drugz. Asshole.
 

DatGuy

TD Member
I don't mind the blocking...no block feels weird...the only time its useful is getting out of spawn in the big rush.
 

Steve

TD Admin | Bacon
I don't mind the blocking...no block feels weird...the only time its useful is getting out of spawn in the big rush.

No block is only suppose to allow people to be 'noblock' for the early seconds of the round(to solve the spawn-stuck problem)
 

excalibur

DARKLY Regular
dunno if u want us posting here or not if not just delete this please.


I know it kinda ruins the point. but would it be in best interest just to have no block turned on as a standard? Personally i would rather have people running into each other than not, but if it fixes the issues i wouldn't care either way.

Also is it possible that not having a timer before we can move at the beginning of that round be the cause on some maps? Just throwing out an idea
 

DatGuy

TD Member
No block is only suppose to allow people to be 'noblock' for the early seconds of the round(to solve the spawn-stuck problem)

yeah, I know, I have played in some servers that have it always on though and it can be odd
 

$alvador

TD Member
Where's the script for this plugin? I wanna see if the code can be modded to make this shit work because it sounds like a great idea (if it works as it should)
 

holyshepard

TD Member
Just have admin’s deal with the balance and team stacking… one less mod and no more people getting stuck… and it’s not like sj helps when people ask to be slapped he just takes it as a que to rush the spawn with a p90… :D
 

Shotgun Jesus

TD Admin
Staff member
and it’s not like sj helps when people ask to be slapped he just takes it as a que to rush the spawn with a p90… :D

If they ask, I'll help, but if an admin on that team starts slapping his bros, you better believe I'm rushing that motherfucker :twisted:
 
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