Newb's Source Film Maker Thread

nb

DARKLY Regular
http://imgur.com/zOAzYD0 - I am trying to make some great examples of my work by making a loadout for each class. If there are any suggestions for loadouts (except for scout and soldier), feel free to request them.
 

nb

DARKLY Regular
Matthew , this is what I do.

1. Map: Think of the map you do. That is going to set your character's mood and motion. And possibly weapons.
2. Pose: I make the pose by judging who the character is, what is their personality, what they do, and what do they have on.
3. Cosmetics & Weapons: I let my customers choose what they want on their poster, and its my job to express what they wear in a way that makes sense and looks amazing.
4. Backround: Similar to Map, but after you choose the map, choose the best dark spot (unless you are using dark_room) to support it with light.
5. Lights: This is the main thing to make your character stand out. You have to get the lighting right to make the character stand out, and not too bright to make it bright as a star, or too low to make the light not work at all.
6. Angle: Choose an angle where you feel is the best action shot on the map and the character. You don't have to include every body part. My best posters come from the angle of the shot. For example: my rocket jumper angle was for the whole body because that is the part where all the action is taking place. But my spy (for HappySticks) was close up, because a spy is tough and mean, so a close up to that tough, mean face is a good shot.
7. Effects: Try picmonkey.com (This is what Cmp and I use) to put on some effects. It can turn a poster from the one you made, to the one I made for cheese. Sadly, I cannot say what effects I use, because that can ruin my business.. (That I don't have yet lol)
That is just a few tips that I use. I hope you learn from it Matthew, and whoever reads it! (Maybe Zacky and Happy who want to make some metal or trading cards from this lol..)
 

Cmp™

Retired Scrub
Newb

Remember, you're making this for the customer's enjoyment first. Be proud of your work, but without people making requests, improving is a lot harder, and the only way to continue to get customers is to continually step up your game.

I separate myself from other poster makers by offering extremely low prices for high quality work and only asking for any required payment after I have finished the work. I specialize in quality and efficiency, as well as Team Posters. I can usually get a poster created, rendered, touched-up, and uploaded within an hour. I've got about 300 hours in SFM, but I've got about the same on YouTube, Facepunch, and other resources stepping my game up.

I can get overly proud of my work at times, but I remember what I started with. I got into SFM to test loadouts, but I figured out quickly that it wasn't as straightforward as that. Materials need fixing, models need fixing, focal distance and angle need to vary. No poster should ever come out the same as another unless that's exactly what the customer wants. Most of the time, you have free reign, but occasionally, you'll get a customer who has a specific idea in mind and leaves no room for your own creativity. It may be disappointing to not be able to put your own flair on it, but it's the customer that will be enjoying the poster for a while, not you.

There's a lot of specialties in SFM. It's not about having more customers than anyone else doing SFM. It's about being the best resource you can be for what the individual customer is looking for.

I'm glad you're proud of your work, but don't let your pride get out of control. Generally speaking, customers will come back for more if you make them the priority. We all have our own style and "services." We don't need to withhold certain things to give ourselves an advantage. Keep that in mind and the good work going. :)
 

nb

DARKLY Regular
Not really making customer ones yet, just friends lol.. But I appreciate the feedback!
 

Cmp™

Retired Scrub
While I understand what you mean, that's not entirely correct. You're still charging metal for your creations, right? You're creating posters for people and in return, getting payment? Those people are, by definition, customers.

I'm not criticizing you, Newb, but looking at your posts, I can't help but become concerned that too much emphasis is being placed on creating competition where it doesn't need to exist and gaining profit, which you agreed shouldn't be the priority. Your work is good, but if you're serious about making SFM posters, you need to have the right mindset.
 
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