iac
Future Ban List Occupant
I'm posting not to stir up crap but just to gauge everyone's thoughts -
I have noticed lately when a team appears to be stacked and wins lets say 5-6 rounds in a row off the start - a counter balance occurs that ends up shifting 3-4 players to the other team. However, no bodies are sent back the other way and the round ends up 16 players on 10 - or something similar. The first round after this shift always ends up being a no contest win for the 16 player team, how is this an effective way of solving the balance problem? I understand people must observe the teams and switch if possible when they are dead, but this kind of shift basically screws over all players on the one team for a round or two.
Comments good or bad, post them up!
I have noticed lately when a team appears to be stacked and wins lets say 5-6 rounds in a row off the start - a counter balance occurs that ends up shifting 3-4 players to the other team. However, no bodies are sent back the other way and the round ends up 16 players on 10 - or something similar. The first round after this shift always ends up being a no contest win for the 16 player team, how is this an effective way of solving the balance problem? I understand people must observe the teams and switch if possible when they are dead, but this kind of shift basically screws over all players on the one team for a round or two.
Comments good or bad, post them up!