Leroy
2012 Troll of the Year
So, since you guys are probably too lazy to look into it, quick synopsis:
You have a myriad of different rockets parts, shells, engines, doo-dads, tanks, science thingies, etc.
you build free form your rocket, and launch it on the pad.
you can stage it of course, or automate it, asparagas it, etc
It's fully sandbox, there is no limitation, no mission goals, basically nothing to do.
It's hard, but not maths hard, the game is put together well, so within a couple days of playing you should reach the mun (moon), and I'm telling you, the feeling of landing on it for the first time, is INCREDIBLE.
I followed the apollo mission profile (launch, kerbal orbit, mun transfer, seperate LEM, land, take off, orbital rendezvouz with command module, kerbla transfer, atmospheric re-entry, land.
You can see pics on my steam profile.
You have a myriad of different rockets parts, shells, engines, doo-dads, tanks, science thingies, etc.
you build free form your rocket, and launch it on the pad.
you can stage it of course, or automate it, asparagas it, etc
It's fully sandbox, there is no limitation, no mission goals, basically nothing to do.
It's hard, but not maths hard, the game is put together well, so within a couple days of playing you should reach the mun (moon), and I'm telling you, the feeling of landing on it for the first time, is INCREDIBLE.
I followed the apollo mission profile (launch, kerbal orbit, mun transfer, seperate LEM, land, take off, orbital rendezvouz with command module, kerbla transfer, atmospheric re-entry, land.
You can see pics on my steam profile.