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Hotfix Patch (12/12/2013)

Low Budget

DGN Staff
Staff member
Hot Fix Patch Notes:
  • Fixed graphical issue on AMD video cards. Texture issues should be fixed now.
  • Fixed jumping out of vehicles at high rates of speed resulting in head shot damage.
  • Fixed vehicle taking excessive damage on terrain while driving.
  • Lowered the engine volumes
  • Fixed reputation and XP gain while killing zombies or players.
  • Added possible fix for floating vehicles. If this is still seen add them to the Vehicles topic in the bugs section of the forums.
  • Added ability for driver to jump out of vehicle and still get rep/xp for killing player/zombie.
  • Floating signs in Whitestone fixed.
  • Slightly less zombies in Smallville.
  • Added a couple more survival spawns in Boulder City
  • Adjusted player spawns.
  • Added a few more humvee spawns around airport.
  • Removed all market place loot from shelves and placed on floor since we are still having issues with items spawning inside shelves and being unlootable at all 3 levels. Now things spawn in corners, near the isles and on the check out counters.
  • More minor timer adjustments on spawn poles that had 30+ spawns on them.
  • Vehicle buffs on PTE:
    Stryker HP buffed 500%. Buggy buffed ~60%. Truck buffed ~65%.
  • Players in the striker now take only 5% damage
  • Players in buggy take 20% damage
  • Players in the truck take 40% damage from bullets and players.
  • Fuel tank sizes increased on all 3 vehicles.
  • Fixed Christmas Tree Loot
  • Fixed Gravestone information when a player is run over by another player driving a vehicle.
  • Back of airport player spawns removed. Players were running 200 miles to get to the airport entrance.
  • Norad rare gun spawns adjusted
  • Exploit @ Boulder bridge fixed where players fell through the bridge and got stuck in it
 
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