[quote1280943012=Fork Included]
[quote1280929451=DarkSiege]
WTF do you mean not available?
Am I going to have to go back to TA... or SC:FA? cuz im sensing balls...
[/quote1280929451]
like i said in another thread, the multiplayer aspect of SC2 was geared towards competition play.
there are less units, but that is because most of them overlap in abilities anyway
the multiplayer gameplay is fine tuned and streamlined from the many requests and complaints of SC1 players over the last years, particularly the Pro players.
Personally i like many of the changes.
Single Player units not available in MultiPlayer
Firebat - probably because they were rarely used and generally ass in the original, i know i never liked them.
Ground Medic - they combined a transport and medic together, and free'd up a barracks slot
Vulture - I'm going to say that the consensus was that mines were OP, watching a number of vulture-"mech" replays it is insane how powerful these things really are.
Also the vulture was stupid powerful against light units out of the box, a single vulture with enough room could technicaly knock out 4 zealots or like 8 zerglings on his own
The helion replaces the vulture for all intent and purpose, a semi-fast mech that is geared against "light" units
Diamond Back - this thing was cool in that train mission, i never built it again.. its an interesting concept but very overpowered and is not Terran style gameplay
Wraith, i guess the idea of a fighter that can attack both land and air AND cloack is pretty OP (no other race has that kind of sneak advantage).. back in the original, wraith rushes were pretty powerful
now you choose, either good anti air and crippled ground attack with no cloack, or decent ground attack but no anti air and cloak..
goliaths - also taken out, Narf is going to tear his hair out saying how bad that is, but its a unit i rarely used and quite honestly it was poorly placed in the tech tree to begin with. The new Marine's are better than the old anyway and the vikings are good anti-air..
i think thats all.. for terran anyway :/
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Firebats were sick if you knew how to use them properly. Firebats > Zealots
Vultures were crap so I don't know what you're talking about. The only OP/bugged thing I used to do when I played 2v2 was I would plant a bunch of spider mines, have my buddy research legs on his zealots then "unally" him. My buddy would run right through the spider mines which would then pop up and chase after him........right into the opponent's workers and BOOM! gg
Wraiths sucked ass. Against ground they were weak as shit. Whoever lost to a wraith rush should just /wrist now.
Goliaths were probably the only thing I liked more than siege tanks. Terran was OP back in SC1 due to players like me that went mech. Siege tanks + Goliaths + Sci-Vessel = WIN.
Ghost back then were super sick too. Lockdown was so OP that I knew they were going to remove that from Ghosts. But I *am* happy to see snipe...which rapes face on Ultras
Back in SC1 'toss Arbiters were win too.
EDIT: One (of the many) things that disappointed me in SC2 was removal of the Upkeep system that was in place for WC3 where by if your food/supply limit when past a certain number, your resource gathering would see a 30% reduction. This prevented people from turtling and maxing on the "big guns" and would see a lot of small battles that required good micro -- which in SC2 doesn't appear to be as important as people can make/have more units and just throw them at one another.