General Question

DarkSiege

TD Member
I'm only about a quarter through the game, but Ive noticed there's no heroes in this game. Now I know it's not warcraft3 but I think it would have been better if Jimmy or any of the crew were playable heroes. Whats your opinion TD?

P.S. Even an option for leaving them out for old school multiplayer would be acceptable, but I would have liked to see some heroes in the single-player campaign.
 

iSeize

TD Admin
i dont care about lore, so the fact that there arent any heroes doesnt bother me in the slightest. they still got Raynor and Zeratuul in most missons tho
 

Cock

Cockilicious
Staff member
Yeah man if you want Heros go play WC3.

Even if it was just single player it still wouldn't be Starcraft.
 

DarkSiege

TD Member
I'm just saying that heroes were added to warcraft in wc3, I'm surprised they didn't add them to sc2. Now Im not saying they should take it as far as wc3, where you level up to 15+ or whatever. But just to have Jimmy with his troops would be Great. Maybe 1 or 2 abilities (no leveling) like a grenade, and something to do with the ship like bombard later on.
 

Fork Included

TD Admin
hero class was broken

no heroes

thank you blizzard for not making the same mistake twice


as for single player... i dont know, are you on mission 2? there are plenty of specialty units and heroes...


Tychus
Odin
Nova
Zeratul
Tosh
Raynor+Tychus+the armory guys + science guy
Mercenaries, available every game

also once you hit multiplayer you will realize a lot of your units are not available, making them "special"
 

Cock

Cockilicious
Staff member
The whole idea was to make a different multi-player experience then the first one.

If you want the same units go back to SC1.
 

DarkSiege

TD Member
Im not sure what your getting at Cock, to which point are you referring to in this thread? Explain yourself !
 

Roach

TD Admin
In multiplayer theres many units left out.

no wraiths
medics
firebats
spectres
goliaths
and no heros.

i was worried that they would implement some hero system into the game, wc3 was alright, but wc3 is wc3. personally i love the multiplayer setup on sc2, its remenicent of old sc but still new and refreshing :D
 

Fork Included

TD Admin
[quote1280929451=DarkSiege]
WTF do you mean not available?
Am I going to have to go back to TA... or SC:FA? cuz im sensing balls...
[/quote1280929451]

like i said in another thread, the multiplayer aspect of SC2 was geared towards competition play.

there are less units, but that is because most of them overlap in abilities anyway

the multiplayer gameplay is fine tuned and streamlined from the many requests and complaints of SC1 players over the last years, particularly the Pro players.

Personally i like many of the changes.


Single Player units not available in MultiPlayer

Firebat - probably because they were rarely used and generally ass in the original, i know i never liked them.

Ground Medic - they combined a transport and medic together, and free'd up a barracks slot

Vulture - I'm going to say that the consensus was that mines were OP, watching a number of vulture-"mech" replays it is insane how powerful these things really are.
Also the vulture was stupid powerful against light units out of the box, a single vulture with enough room could technicaly knock out 4 zealots or like 8 zerglings on his own
The helion replaces the vulture for all intent and purpose, a semi-fast mech that is geared against "light" units

Diamond Back - this thing was cool in that train mission, i never built it again.. its an interesting concept but very overpowered and is not Terran style gameplay

Wraith, i guess the idea of a fighter that can attack both land and air AND cloack is pretty OP (no other race has that kind of sneak advantage).. back in the original, wraith rushes were pretty powerful

now you choose, either good anti air and crippled ground attack with no cloack, or decent ground attack but no anti air and cloak..

goliaths - also taken out, Narf is going to tear his hair out saying how bad that is, but its a unit i rarely used and quite honestly it was poorly placed in the tech tree to begin with. The new Marine's are better than the old anyway and the vikings are good anti-air..

i think thats all.. for terran anyway :/
 

LT_Clash

TD Member
since when was a wraith rush powerfull? they do almost no damage to ground. the only reason i ever built wraiths was to alow my tanks to shoot farther.
 

Fork Included

TD Admin
[quote1280941488=LT_Clash]
since when was a wraith rush powerfull? they do almost no damage to ground. the only reason i ever built wraiths was to alow my tanks to shoot farther.
[/quote1280941488]

they cloak and most people are stupid and dont have detection

good vs zerg too
 

Narf!

TD Admin
[quote1280943012=Fork Included]
[quote1280929451=DarkSiege]
WTF do you mean not available?
Am I going to have to go back to TA... or SC:FA? cuz im sensing balls...
[/quote1280929451]

like i said in another thread, the multiplayer aspect of SC2 was geared towards competition play.

there are less units, but that is because most of them overlap in abilities anyway

the multiplayer gameplay is fine tuned and streamlined from the many requests and complaints of SC1 players over the last years, particularly the Pro players.

Personally i like many of the changes.


Single Player units not available in MultiPlayer

Firebat - probably because they were rarely used and generally ass in the original, i know i never liked them.

Ground Medic - they combined a transport and medic together, and free'd up a barracks slot

Vulture - I'm going to say that the consensus was that mines were OP, watching a number of vulture-"mech" replays it is insane how powerful these things really are.
Also the vulture was stupid powerful against light units out of the box, a single vulture with enough room could technicaly knock out 4 zealots or like 8 zerglings on his own
The helion replaces the vulture for all intent and purpose, a semi-fast mech that is geared against "light" units

Diamond Back - this thing was cool in that train mission, i never built it again.. its an interesting concept but very overpowered and is not Terran style gameplay

Wraith, i guess the idea of a fighter that can attack both land and air AND cloack is pretty OP (no other race has that kind of sneak advantage).. back in the original, wraith rushes were pretty powerful

now you choose, either good anti air and crippled ground attack with no cloack, or decent ground attack but no anti air and cloak..

goliaths - also taken out, Narf is going to tear his hair out saying how bad that is, but its a unit i rarely used and quite honestly it was poorly placed in the tech tree to begin with. The new Marine's are better than the old anyway and the vikings are good anti-air..

i think thats all.. for terran anyway :/
[/quote1280943012]
Firebats were sick if you knew how to use them properly. Firebats > Zealots

Vultures were crap so I don't know what you're talking about. The only OP/bugged thing I used to do when I played 2v2 was I would plant a bunch of spider mines, have my buddy research legs on his zealots then "unally" him. My buddy would run right through the spider mines which would then pop up and chase after him........right into the opponent's workers and BOOM! gg

Wraiths sucked ass. Against ground they were weak as shit. Whoever lost to a wraith rush should just /wrist now.

Goliaths were probably the only thing I liked more than siege tanks. Terran was OP back in SC1 due to players like me that went mech. Siege tanks + Goliaths + Sci-Vessel = WIN.

Ghost back then were super sick too. Lockdown was so OP that I knew they were going to remove that from Ghosts. But I *am* happy to see snipe...which rapes face on Ultras :D


Back in SC1 'toss Arbiters were win too.


EDIT: One (of the many) things that disappointed me in SC2 was removal of the Upkeep system that was in place for WC3 where by if your food/supply limit when past a certain number, your resource gathering would see a 30% reduction. This prevented people from turtling and maxing on the "big guns" and would see a lot of small battles that required good micro -- which in SC2 doesn't appear to be as important as people can make/have more units and just throw them at one another.
 

Narf!

TD Admin
[quote1280943938=iSeize]
im glad they got rid of scarabs...such a useless unit, i never used them
[/quote1280943938]
Uh, you mean "scourges"? The zerg kamikaze fliers? I didn't use them much either, but they were fun to play with. And you feel so helpless when you see a bunch of them flying at you. :D
 

Leroy

2012 Troll of the Year
I like vultures due to their speed, but hate their lack of armour. Good for counter rushes to get behind fast attacks.
 

iSeize

TD Admin
[quote1280948830=Narf!]
[quote1280943938=iSeize]
im glad they got rid of scarabs...such a useless unit, i never used them
[/quote1280943938]
Uh, you mean "scourges"? The zerg kamikaze fliers? I didn't use them much either, but they were fun to play with. And you feel so helpless when you see a bunch of them flying at you. :D
[/quote1280948830]
no i meant the protoss worms that shot scarabs. maybe they were called reavers.
 

Narf!

TD Admin
[quote1280949097=iSeize]
[quote1280948830=Narf!]
[quote1280943938=iSeize]
im glad they got rid of scarabs...such a useless unit, i never used them
[/quote1280943938]
Uh, you mean "scourges"? The zerg kamikaze fliers? I didn't use them much either, but they were fun to play with. And you feel so helpless when you see a bunch of them flying at you. :D
[/quote1280948830]
no i meant the protoss worms that shot scarabs. maybe they were called reavers.
[/quote1280949097]
Oh those things were slow but powerful and sexy.
 
Top