OG buckshot jr
TD Admin
Game: Dying Light
Platform: PC
Market: Steam Store
Price: $59.99
So I just picked up Dying Light today as my brother and Sondoobius got it (we game a lot together) and I hear you can campaign together through the game, which is SO refreshing instead of the usual loner boring campaigns.
Graphics
9/10
Intense, great lighting and thus very heavy. I'm averaging 80+fps on two GTX 780Ti's on max settings, and they're seeing some intense usage. Under my custom liquid loop, they're still hitting 42C, which to date is a temperature unseen in my rig. I will have to finally raise the fans on the radiator to keep it under 40 (my preference) lol.
Textures, shadow range and depth (this is a really 3D game, and by that I mean you can really feel the walls are proper thick, your hands/arms and the zombies have depth - they're not some shitty, thin, 2D, cheap graphics) give this game a proper feel. You can tell the developers didn't skimp out, and it helps the gamer appreciate the price-point.
Audio
8/10
Great atmospheric soundtrack, although the menu music and some of the background game music that lingers like elevator music could be a little more daunting. They could do more in certain situations to elevate the sense of urgency and panic - which no doubt makes you fuck up in this game and take hits etc. Although on the flip side, the lack thereof adds to the realism that you're stuck in an open environment and you really are trying to survive, above all else (missions etc.)
Gameplay
9/10
I'm only ~1 hour in and the cut-scenes are great, voice acting is great, story is great creative. Movement is pretty fluid and represents a properly developed, 21st-century video game - none of this WarZ, half-baked, basic mechanics. The environment is at your disposal and you can pretty well get anywhere you want to as you sprint, crawl, jump, grip, shimmy and climb your way through a well-designed open favela-style city that's been run-down and evacuated. The environment is littered with opportunities to loot stuff that can be used to craft medecines, bandages, weapons etc., and the game has lock-boxes which you can pick a-la Skyrim lock-picking. And yes, you can craft more lock-picks once yours break after fucking up on a lock.
Multi-Player Mechanics
10/10 - strictly because it's easy to do, and it's the full game, not just a few missions. I can't think of a good game with a story/campaign mode that's allowed full-out game in multi-player in years. Big kudos to the devs.
Alright, so to 'enable' multi-player, you must first pass the initial 'training' [introduction into the game, teaches you how to climb, etc] and get to your first safe-house, you get a message saying "Multi-player is enabled". So, you hit ESC, options and enable your game to be join-able either from Friends only or public. You can straight up invite friends through Steam right in that menu - pretty simple and friendly to work with.
This game is straight up 100% campaign multi-player - wow that's refreshing! My example saw three of us at varying levels of completion in the campaign, so where do you start? Simple, the player that hosts and invites the other players - you start at his point in the story. I'm not sure how saving/overwriting works: for example if I'm at 25% completion but join 47 who's at 50% completion I beg to question if I just skipped a quarter of the game, and I'm unsure. However I doubt it. I'm not sure how saving multi-player campaign works either, to be honest. I know it auto-saves at objective completion and safe-house 'sleeps' (you can sleep to avoid the night - night is fucking crazy and intense).
Summary
This a good game to plug in your wireless Xbox 360 controller to sit back and enjoy - very playable on the controller. This really says a lot coming from a PC gamer who loves his mouse and keyboard. I intend to move my PC to my home theater in my man-cave so I can really dive into the game as I play through it with my bro and Sondooby, and depending on how many we can have, invite guys like .44 who I know has carried interest in this game.
I'll post more as I go through it. Cheers.
Platform: PC
Market: Steam Store
Price: $59.99
So I just picked up Dying Light today as my brother and Sondoobius got it (we game a lot together) and I hear you can campaign together through the game, which is SO refreshing instead of the usual loner boring campaigns.
Graphics
9/10
Intense, great lighting and thus very heavy. I'm averaging 80+fps on two GTX 780Ti's on max settings, and they're seeing some intense usage. Under my custom liquid loop, they're still hitting 42C, which to date is a temperature unseen in my rig. I will have to finally raise the fans on the radiator to keep it under 40 (my preference) lol.
Textures, shadow range and depth (this is a really 3D game, and by that I mean you can really feel the walls are proper thick, your hands/arms and the zombies have depth - they're not some shitty, thin, 2D, cheap graphics) give this game a proper feel. You can tell the developers didn't skimp out, and it helps the gamer appreciate the price-point.
Audio
8/10
Great atmospheric soundtrack, although the menu music and some of the background game music that lingers like elevator music could be a little more daunting. They could do more in certain situations to elevate the sense of urgency and panic - which no doubt makes you fuck up in this game and take hits etc. Although on the flip side, the lack thereof adds to the realism that you're stuck in an open environment and you really are trying to survive, above all else (missions etc.)
Gameplay
9/10
I'm only ~1 hour in and the cut-scenes are great, voice acting is great, story is great creative. Movement is pretty fluid and represents a properly developed, 21st-century video game - none of this WarZ, half-baked, basic mechanics. The environment is at your disposal and you can pretty well get anywhere you want to as you sprint, crawl, jump, grip, shimmy and climb your way through a well-designed open favela-style city that's been run-down and evacuated. The environment is littered with opportunities to loot stuff that can be used to craft medecines, bandages, weapons etc., and the game has lock-boxes which you can pick a-la Skyrim lock-picking. And yes, you can craft more lock-picks once yours break after fucking up on a lock.
Multi-Player Mechanics
10/10 - strictly because it's easy to do, and it's the full game, not just a few missions. I can't think of a good game with a story/campaign mode that's allowed full-out game in multi-player in years. Big kudos to the devs.
Alright, so to 'enable' multi-player, you must first pass the initial 'training' [introduction into the game, teaches you how to climb, etc] and get to your first safe-house, you get a message saying "Multi-player is enabled". So, you hit ESC, options and enable your game to be join-able either from Friends only or public. You can straight up invite friends through Steam right in that menu - pretty simple and friendly to work with.
This game is straight up 100% campaign multi-player - wow that's refreshing! My example saw three of us at varying levels of completion in the campaign, so where do you start? Simple, the player that hosts and invites the other players - you start at his point in the story. I'm not sure how saving/overwriting works: for example if I'm at 25% completion but join 47 who's at 50% completion I beg to question if I just skipped a quarter of the game, and I'm unsure. However I doubt it. I'm not sure how saving multi-player campaign works either, to be honest. I know it auto-saves at objective completion and safe-house 'sleeps' (you can sleep to avoid the night - night is fucking crazy and intense).
Summary
This a good game to plug in your wireless Xbox 360 controller to sit back and enjoy - very playable on the controller. This really says a lot coming from a PC gamer who loves his mouse and keyboard. I intend to move my PC to my home theater in my man-cave so I can really dive into the game as I play through it with my bro and Sondooby, and depending on how many we can have, invite guys like .44 who I know has carried interest in this game.
I'll post more as I go through it. Cheers.
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