de_untitled

OG buckshot jr

TD Admin
MAYBE TEST RUN TONIGHT?!?!?
:D
ENJOY!

MID
midc.jpg


B-site
bsite3.jpg


B-site looking to short
bsite2.jpg


B-site looking from long
bsite.jpg


B-long
blong.jpg


T-spawn to A-tuns
asiteroute.jpg


A-site
asite.jpg
 

OG buckshot jr

TD Admin
Few changes not shown yet:
- Change sun colour to more whitish (natural) so map isn't so orange
- Brighten sun up a little
- making mini-map as I write this... More to come
 

Leroy

2012 Troll of the Year
i'll help a bud out, give me a hollah and after I get the scrim server setup, I'll load up the map for testing.
 

68cal

TD Member
yes cubemaps are vital, but also should be left till the final release I have heard.

do cubemaps bloat the filesize if you compile, buildcubemaps, compile, buildcubemaps, compile, buildcubemaps? or is it just if you build cubemaps multiple times in the same bsp file?
 

OG buckshot jr

TD Admin
- cubemaps fixed
- vphysics fixed
- SOME portal flow fixed, still getting (5xx), errors I guess?

-> still gotta fix two light sprites by adding proper extension
 

Propaganda

TD Member
[quote1262843349=68cal]
do cubemaps bloat the filesize if you compile, buildcubemaps, compile, buildcubemaps, compile, buildcubemaps?
[/quote1262843349]

No. Building cubemaps over and over just overwrites the cubemaps.
 

OG buckshot jr

TD Admin
I can't get compile log this late, I'm heading to bed.

Everything runs fine, just in the log is shows "Portal Flow 0...1...2...3 etc ...10 (600) - the number changes as I change shit.

I've already checked:

- hints
- skyboxes
- displacements
- trees going through displacement sand

I can't seem to figure it out, usually I have it at 0.

Also, a light error here and there (not in console, only in compile log). I've only got like 5 lights in the whole map lol

Thanks, talk to you tomorrow night when I'm off work!
 

HaileyHaze

TD Admin
OOO i like it! the trees and the buildings are nicely place and i was kinda digging the oragne but im wierd!!
Cant wait to try er out love the new maps on TD!!

thanks BJ

Haze! xo
 

OG buckshot jr

TD Admin
[quote1262919187=Propaganda]
Zip and attach your whole compile log
[/quote1262919187]

Ok, so no real errors... Every forum says it's "normal"...

I'll e-mail right now, just to be sure.
 

skd_mrk

TD Admin
I'm totally down for testing if you need help!

...plus it might give me an advantage when it first makes it into the rotation =)
 

OG buckshot jr

TD Admin
Map Update:
- putting on finishing touches right now
- Finishing Map Overlay (Radar) right now
- Last step is to PakRat everything and give to Prop/Leroy

One of you two get in touch with me, I'd really LOVE to see this thing in action, TOOOOOOO-NIGHT! :D
 
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