OG buckshot jr
TD Admin
So I'm re-working ad_egon_world for Toronto Darkly, here's what I'm doing (should be obvious):
- fixing a few spawn points
- adding a few spawn points in hopes of reducing/eliminating team-swap stickiness
- I've already made a beautiful radar for it (iSeize, I know for one, has tested it and loves the radar. Original does NOT have a radar).
That's it. Now here's what I'm thinking I'd love to do:
- Switch up some of the textures
- make the walls etc. more efficient so it runs much more efficiently (higher fps)
PLEASE KEEP IN MIND
- not ONE piece of this map will change, meaning: all walls, corners, boxes etc. will remain visually exactly in tact. This is all behind the scenes optimization.
For example: A wall in the underground is 192 units high. For source to run efficiently, all blocks should be made using measurements as a power of 2. So to reach 192 units high, I would make the wall using two pieces, measuring 128 units + 64 units. Again, does not alter the wall at all, visually, but will make for a smoother experience and all the while allowing me to manipulate the beauty of the map.
SHOULD I DO IT, OR LEAVE IT STOCK (visually) ????????????????
**Please note - roof will not be modified. The map will maintain full, stock playability. No routes/peeks/corners will be changed. This includes gay roof. Yes, however, I will patch up the see-through chimney in ct-spawn.
Please jot down here any further exploits/bs that need to be patched!
Before I get carried away and spending a lot of time (which I love doing anyway, so it's win-win for me) = YES OR NO?
Thank you all
- fixing a few spawn points
- adding a few spawn points in hopes of reducing/eliminating team-swap stickiness
- I've already made a beautiful radar for it (iSeize, I know for one, has tested it and loves the radar. Original does NOT have a radar).
That's it. Now here's what I'm thinking I'd love to do:
- Switch up some of the textures
- make the walls etc. more efficient so it runs much more efficiently (higher fps)
PLEASE KEEP IN MIND
- not ONE piece of this map will change, meaning: all walls, corners, boxes etc. will remain visually exactly in tact. This is all behind the scenes optimization.
For example: A wall in the underground is 192 units high. For source to run efficiently, all blocks should be made using measurements as a power of 2. So to reach 192 units high, I would make the wall using two pieces, measuring 128 units + 64 units. Again, does not alter the wall at all, visually, but will make for a smoother experience and all the while allowing me to manipulate the beauty of the map.
SHOULD I DO IT, OR LEAVE IT STOCK (visually) ????????????????
**Please note - roof will not be modified. The map will maintain full, stock playability. No routes/peeks/corners will be changed. This includes gay roof. Yes, however, I will patch up the see-through chimney in ct-spawn.
Please jot down here any further exploits/bs that need to be patched!
Before I get carried away and spending a lot of time (which I love doing anyway, so it's win-win for me) = YES OR NO?
Thank you all