CSS Configs?

68cal

TD Member
Does anyone use highly customized configs for thier game? Iv been looking around for some good ones, but since CAL died they are harder to find on the web.

this may be considered the place to share configs with each other.
 

47

TD Admin, Chicken Licker, Top Shelf Sleeper
i use a slightly modded casey's mod

here:


// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"

//_Set MP vars_
mp_decals "100" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "1" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.

cl_ragdoll_physics_enable "1" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.


//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.

r_drawflecks "1" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "1" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.7" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "0" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "0" // Centers player IDs
net_graph "0" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
cl_showfps 1
cl_crosshairscale 3000




clear
echo _Casey's Config v2 (CAL compliant) loaded_
 

68cal

TD Member
[quote1262655396=LT_Clash]
configs like consol stuff or new skins for the hud?
[/quote1262655396]

like what 47 posted


there are like a million variables that can be changed with these commands haha

Does anyone remember what you type to force just one player model per team?
 

LT_Clash

TD Member
cool ok all i use is cl_crosshairscale 5000 and net_graph 3
i might try some of thease. good commenting on the code :) even i can understand it
 

47

TD Admin, Chicken Licker, Top Shelf Sleeper
[quote1262659571=LT_Clash]
cool ok all i use is cl_crosshairscale 5000 and net_graph 3
i might try some of thease. good commenting on the code :) even i can understand it
[/quote1262659571]
use cl_showfps instead of the noobish netgraph.
 

OG buckshot jr

TD Admin
Ahem... the "noobish" netgraph shows you if your choking and "losing" so you can adjust your rates accordingly... noob :)

Use stock config, with proper set rates. Otherwise you could actually DECREASE performance while making the game look like shit...
 
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