I don't really know much about running a server, but what if you guys overclocked the CPU? I know that you guys have a beast running the server, but it's obviously being under utilized by the Source engine. I'm aware that you guys are going to be stuck with the same architecture unless you decide to buy new hardware (which I'm NOT suggesting that you should do), but maybe increasing the clock speed of the CPU would help...
This makes no sense on many levels, I'm afraid to say. We can't overclock rented hardware, also it would make little to no difference. The architecture of the cpu is less than a year old. That's like upgrading an i5-2500K to an i5-3570K = no difference.
Two things people
have to learn and accept - 32+players should run on 64-tick (used to be 66-tick); Source/GO does not support multicore server-side. Our source servers always ran 66-tick (as suggested by valve and all other successful gaming communities), and we ran the
#1 server in canada for
years. Go comes out, people hear of 128-tick and start jizzing everywhere. Higher tick =/= better gameplay. Sure, if the current tick-rate is 32-tick, then yes, a higher tick-rate would be great. But at 64-tick, you're not losing anything.
Small scrim servers, ok, should be 128-tick. High-player count pubs have always been configured differently than private little scrim servers because scrim servers aim to be more like a LAN experience. What most people fail to realize is that you flat-out
cannot achieve a LAN experience with such a high-player count. It doesn't come down to any one variable like hardware, connection, engine etc. but everything together.
I hate to sound like I'm arguing, but I assure you I'm not. I only intend to stress some things that may be overlooked as people chase the unncessary higher number.