mp_afterroundmoney 0 - on both. 0 is default.
I would actually allow this. Or at the very least, limit 2/team.+1 Buckshot
or you should just remove the p90 like you did with the awp
I would argue that the UMP is the better choice for a light buy round over the P90 because it's less expensive and the armor penetration is excellent. I'm usually cheap, though, and just buy a P250 and armor. I can usually do some damage with that load out.the only reason people buy the P90 is because it's the best gun for the money on a loss. assuming you got 1 kill, if you lose you can buy a P90+1 nade.
You almost never see peopel buy the fancier shit, like Aug
It's the same feeling 12yr old pimple-faced kids get when they earn an airstrike after killing 3 people with dual-p90's. And that's the feeling of a faggot. lolI have to admit that there is a certain kind of magical feeling to rushing checkered room in de_nightfever with the P90 from CT side.
I've been known to do this with the P90, and it's about the only time that I use it. Please forgive meIt's the same feeling 12yr old pimple-faced kids get when they earn an airstrike after killing 3 people with dual-p90's. And that's the feeling of a faggot. lol
I've been known to do this with the P90, and it's about the only time that I use it. Please forgive me
We have a few P90 pro's on the server.
I find that the biggest issues for the moment are "cash_player_killed_enemy_factor 0.5" and "cash_team_win" at 2700$.
Because of that, sometimes, even if your team won the previous round, you are obliged to save and just buy a smg or a pistol.
So how about change the values so that the winning team get like 3000$, and the money earned for a kill is like in competitive matchmaking (for exemple 300$ for a kill with a rifle) ?