DyNe
A Little Darkly
Hello Friends!
I've been playing on the Toronto Darkly GO server now for a bit and me and Hyena(My clan mate), had discussed some suggestions for the server. I know that its easy to suggest things without proper ways of how to propery implement said processes, but its a start =P.
So the first is Auto-Balancing, but it leads into match caps. The fact is, there are certain maps on the server right now that are very one sided and this makes the playing experience weak at times. Examples are limited but include maps such as: Aztec, Italy, Nuke, and Office. I know there is some disagreement on this but that is neither here nor there. There are some clear advantages in a map like Italy for the terrorists and although this is part of the game, the problem lies in the fact that the CT's are being put in a VERY tough situation regardless of skill level, so unless there is proper balancing, the game's are going to be very one sided (which honestly is no fun, stats or not).
This brings me to my next point. When i first started on the Toronto darkly server, it had 24 spots. And although now I have a far easier time getting into the server, unless the map rotation changes to accomodate the bigger maps, youre always going to be running into these problems. If there were less people on Italy for example, it would be far easier for the CT's to win and the same goes with some of the other maps I mentioned. Otherwise, you should stick to a rotation of the larger, not so one sided maps, to increase the playing experience. Or find a way to autobalance properly so that the more one sided player sides have a chance to win in the tougher maps.
I've been playing on the Toronto Darkly GO server now for a bit and me and Hyena(My clan mate), had discussed some suggestions for the server. I know that its easy to suggest things without proper ways of how to propery implement said processes, but its a start =P.
So the first is Auto-Balancing, but it leads into match caps. The fact is, there are certain maps on the server right now that are very one sided and this makes the playing experience weak at times. Examples are limited but include maps such as: Aztec, Italy, Nuke, and Office. I know there is some disagreement on this but that is neither here nor there. There are some clear advantages in a map like Italy for the terrorists and although this is part of the game, the problem lies in the fact that the CT's are being put in a VERY tough situation regardless of skill level, so unless there is proper balancing, the game's are going to be very one sided (which honestly is no fun, stats or not).
This brings me to my next point. When i first started on the Toronto darkly server, it had 24 spots. And although now I have a far easier time getting into the server, unless the map rotation changes to accomodate the bigger maps, youre always going to be running into these problems. If there were less people on Italy for example, it would be far easier for the CT's to win and the same goes with some of the other maps I mentioned. Otherwise, you should stick to a rotation of the larger, not so one sided maps, to increase the playing experience. Or find a way to autobalance properly so that the more one sided player sides have a chance to win in the tougher maps.