
While that post was an interesting read, I doubt it has anything to do with the current server issues.
I've noticed pretty extreme amounts of choke on the TD CS:GO server. In the tests they ran they had 0% choke.
I believe that the choke one of the issues here, but I am unsure what to do about it...
Back in the day, "choke" meant that the server wants to send you more data, but your bandwidth cap is preventing it from doing so ("rate" command in console = bandwidth cap in bits per second). Therefore, the solution was to increase your rate as a player. I assume that "choke" means now exactly what it meant in previous CS iterations, but have no hard evidence for that.
The default "rate" in CS:GO is 80000, and it seems that the max_rate set by the server is 128000. I still get high choke when using 128000 so... perhaps that value is not high enough for the number of players the server typically has online. Buh....
That, however, is just the first problem. The other problem is lag spikes that are clearly happening server-side. You know... where it gets quiet for a moment and you teleport 5 seconds into the past followed by the entire population of the server suddenly complaining about "WTF was that!" and/or "LAGGGGG". Yeah... that.
I've got no real ideas on that one... Never seen that before anywhere else. It is absolutely server-side, but I don't even know if it is game related. Might just be some other load on the server taking CPU time from CS:GO. From the client's perspective, it seems like the server just flat out stopped running for 4-7 seconds and then kicked back in like nothing happened... If the server is a rental, I'd inquire about getting moved to a different box, just to be isolated from whoever else is renting space on that machine. If the server is owned by a TD member, I'd start looking at the system and resource logs for any indication about what might be causing this. (See Post
#9)
*The above is just my opinion.
Don't kill me.
By the way, I'm totally up for using the Chicago server instead. I've joined it several times but it can take forever for someone to join up with me. They usually leave after a few 1 on 1 rounds too... blah.
I suppose the problem is how to get people to migrate to that server... Renaming the server would probably work although it involves a white lie and some people who just have the Toronto server on their favorites might not realize that the IP changed (unless they come to the forum or simply do search in-game). Also, there is the difference in rule set between the two servers. I like not having half the team run around with AWPs for example... What to do what to do...